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When our engineers began using AI coding assistants every day, we saw enormous potential. The problem was the surrounding tooling. Each assistant came with its own setup, its own terminal, and its own flow. Context switching multiplied, debugging became harder, and our IDEs felt stuck in the pre-AI era.
We thought there had to be a better way. So we built it.
This is the story of how Twenty Ideas designed, dogfooded, and shipped DevSwarm, and how a small internal alpha helped us deliver a public Beta in five months while preserving production quality.
As a product studio working at the frontier of AI, we constantly evaluate new tools. Claude Code, OpenAI Codex, Gemini Code Assist, Amazon Q, Aider, and Goose were all useful in different ways. Yet none of them plugged cleanly into a single, team-ready workflow.
IDEs were built around one snapshot of a codebase at a time. Each AI assistant ran like a separate island. Teams lost time switching contexts, reproducing results became difficult, and it was easy for experiment results to collide in the repo.
We needed an environment that treated AI assistants as first-class team members. The goal was clear: enable parallel AI coding so engineers could run several assistants on the same project and compare results without stepping on each other’s work.
Our approach was straightforward. Let developers connect multiple AI assistants to their workflow, then run those agents in parallel on isolated branches, with humans firmly in the loop. We wanted a system that made comparison trivial and kept code quality top of mind.
Step one was an internal alpha. We used it to coordinate parallel work streams: feature builders, test builders, and bugfix builders running simultaneously. Branch isolation prevented collisions. Inline diffs and small change sets made review fast. Prompt lineage and audit trails preserved reproducibility.
We then used the alpha to build itself. Writing tests, running Playwright-driven checks, and iterating on the UX all happened inside DevSwarm. That feedback loop was the single biggest multiplier for progress.
By integrating DevSwarm Alpha into our own stack, we compressed weeks of work into days. Engineers could generate multiple candidate solutions from different assistants, compare them side by side, and land the best version with confidence.
Key outcomes:
DevSwarm is an Augmented Development Environment that focuses on real engineering needs:
From day one we made DevSwarm agent-flexible. Lock-in kills experimentation. Teams should be able to mix proprietary APIs, open-source agents, and local models depending on cost, latency, and security needs. That flexibility is central to how we designed the product.
What began as an internal utility quickly became something more. After dogfooding DevSwarm, our team realized the platform solved broader problems that other engineering teams face. Rather than keep the advantage to ourselves, we packaged DevSwarm as a Beta and made it available to the community.
Developers can download DevSwarm for macOS and Windows. The Beta is free for a limited time so engineers can try parallel coding, test the UX, and help shape the product.
A few practical lessons from building with DevSwarm while building DevSwarm:
We built DevSwarm because we needed it for real production work. The point of HiVE coding is not to replace engineers. It is to amplify what skilled developers already do well: design, review, and ship reliable software fast.
If you are a developer or engineering leader interested in parallel AI coding, try DevSwarm Beta and see how it fits your workflow: https://devswarm.ai